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Melchior

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  1. I will have to look into this. Thanks for the report! Yes, this mesh/texture is a skillful recreation of the Oblivion mushroom. I know the author and watched him progress with recreating these and other meshes from scratch. I don't think Bethesda has ever cracked down on replicas of their assets.
  2. Thank you! It's been corrected now. Google translate did an awful job with this one. But here's some response: The ship model changes are very simple, just like you say. All I did was take the walls in the vanilla ships and make them into separate pieces that can be placed in the Construction Set. It helps make the ships look less like copies of each other though! And I agree about the lack of quests and dialogue making it feel empty! There is a very small amount of dialogue in the current alpha version. I have written more for the next version and am working on the first part of the Main Quest. For this project, I plan to create a lot of little side quests to help make memorable experiences on a small scale for the player. But that will most likely come after I finally complete the main quest. So the current alpha is primarily for exploration of the exterior only. Because nearly all of the interiors are incomplete as well. I am slow. :( Also, regarding the ModTown Project esp vs esm file. The working file actually is an esp, and I handle all of the merging with it. I just convert to ESM before releasing. But yeah, I don't know why I decide to use an ESM really. It's a bit annoying. Also, regarding copyright infringement............... https://youtu.be/-5D-ZkdBcyM
  3. I'm alive! I also made a sigil stone last night. I am slowly working on the first quest. Hopefully the pace will pick up once I get some of the resources out of the way.
  4. I know I have not posted an update in a while. I have still been working on Lyithdonea and there are a lot of updates coming in the next patch. I have not uploaded it yet because I wanted it to contain either the completed interiors or the first quest. A lot of interiors in the main city have been completed thanks to some help I have been getting! I've also been creating some new assets to use in decoration. Since it's nice to have things to look at, here are a few of the things I have been working on: Vids A modular way the Dunmer ship interior the set Ship interior Gifs Revamped the "vesperfly" by creature the model Pics Chimer the catacombs New noble clothes New piping kit Lantern New crates of New lighthouse and ship decoration Globe of Nirn New tapestries - 02 Map of capitol city Знаю, что давненько ничего не постил про апдейты. Я всё ещё работаю над Льитдонеей и в следующем патче будет много всего нового. Я так и на залил его никуда, потому что хочу всё-таки сделать эту версию с уже законченными интерьерами или же с первым квестом. Множество интерьеров в главном городе были сделаны благодаря помощи со стороны. Я также создаю новые ассеты для использования их в убранстве. Так как всегда приятно на что-нибудь посмотреть, вот вам несколько вещей, над которыми я тружусь: Видосики: Модульный интерьер данмерского корабля Интерьер корабля Гифки: Переделанная моделька "Вечерней мухи" Картиночки: Катакомбы кимеров Новая одежда аристократов Набор новых труб Светильник Новые ящики Новый маяк и убранство корабля Глобус Нирна Новые гобелены - 02 Карта столичного города
  5. That armor set is beautiful. And I don't think the claws overdo the look at all. I think they complement the armor.
  6. Thank you for translating my post, Scarab-Phoenix! And for the encouraging words for others. I agree with you: any contribution, no matter how small, would be excellent.
  7. Melchior

    ModTown Project

    Привет! I'll apologize in advance that this thread will be in English, but I really wanted to spread the word on the ModTown project here to Fullrest. ModTown is a project that was started by myself and Darkelfguy in the summer of 2015. Historically, there have been two other ModTown projects released for Morrowind: 2004 and 2006. The concept behind a ModTown project is that modders come together and create a town (obvious, right?). But the town is populated with avatars of each modder in their own home. For instance, my "Melchior Dahrk" avatar lives in the town and will talk about myself and even has a small quest for visitors. A ModTown project celebrates modding. I made the island for ModTown and then separated everything into claims. Here is the map. If you look closely at it, you can see that there are a lot of WHITE numbers which are still not claimed. The reason that I am posting this here is because I think it'd be awesome if some of the members and modders here at Fullrest were interested in contributing somehow so that the Russian modding community could be represented in ModTown too! Now, I am not very familiar with how modding is different using the Russian version of the game. I know there can be issues with translating mods because of the different alphabets we use. If there is any interest here, then I'm sure we can figure something out... somehow translating whatever is created. If there is any interest, either individual people could create their own houses like some other modders have done already, or maybe there could be a Fullrest Guildhall or something like that. I would be happy to help in whatever way I can with the translation. Just to give an idea of what the project is about, you can take a look at a couple of things: ModTown forums Download for the latest Master File is ATTACHED TO THIS POST ModTown gallery My claim 01 - 02 - 03 Early pictures of the ModTown island Random screenshots of stuff people are working on If there is interest here in contributing to this Morrowind Community project, I would be happy to help with the translation and facilitate any communication so that you guys can just use this thread rather than posting on the ModTown Forums. Again, no pressure to contribute, but I wanted to bring this up here just to make sure this is an all-inclusive community project! поговорим позже! ModTown 2015_MD_2016-01-02.002.7z
  8. No need to apologize! Your English is easily readable for me. I'm the one burdening you guys with my English thread! lol. And not to worry, this mod WILL be completed. It has just taken me FOREVER due to life events, other projects, data loss, redoing things to bring up the quality standard, and the occasional lack of motivation. But I always come back to working on it. For the last few months, I have just been distracted by the ModTown project that I helped start.
  9. Thank you! Hopefully I will be able to begin making some progress on this again soon. There are a few things I have developed recently which I can show here though: ALPHA Release Album Maormeri ruin Detailing the Azura City Slums Detailing the Azura City Underworks Dawn on the Isle of Dawn Lyithdonea with Distant Land Cephalomancer tests - - And there are some other videos on my YouTube channel I may not have posted here yet either. And there are some other posts on my tumblr blog that you may not have seen as well. Cheers!
  10. Hey, I realized that I never announced this here: Lyithdonea Alpha 0.1.3 has been released! This version of the alpha is mostly cosmetic. There is not much dialogue, no quests, and many interiors are incomplete, but you are free to explore the landmass. I know not everyone will be interested to try the mod out at this stage, but I figured that I would give those who are interested the opportunity to explore the Azurian Isles themselves. Feel free to leave any feedback here or on the mod page!
  11. Holy Tribunal! How have I not checked this thread in the last 2 years... so many awesome things you have been working on, Stav. Excellent stuff, here. Truly excellent stuff.
  12. The last two sets of screenshots are more impressive than I can fathom at the moment. Really creative stuff! This picture especially, where you have the large cross-shaped bridge between the cantons is fantastic. Really reminds me of the concept art where there are large open areas in Vivec.
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