---Temple of Malcha (public release v3.0) by Kevin "FW" O'Connell---

---Installation---
To automatically install using a file extraction program:
C > Program Files > Bethesda Softworks > Morrowind > Data Files

To manually install:
Start Menu > Programs > Bethesda Softworks > Morrowind > Data Files

Files included:
fw_malcha_v5.0 (.esp)
fw_malchareadme (.txt)
malcha1 (.jpg)
malcha2 (.jpg)

---Description---
Adds a Sixth House base to Molag Amur region 2,-1/Ashlands region 2,0. Go East of Balmora, past the Arkngthand Dwemer ruins, down the cliff, turn left on the path and turn right at the signpost, go past Saren Ancestral Tomb. See the malcha1.jpg file for map.

--- SPOILER INFORMATION BELOW ---

I designed the outside of the Temple to look like an Eastern Buddhist temple, hence the steps leading to it. The Temple of Sharokeen's Blood is the main shrine and has the usual dreamers and ash creatures. The Dome of Bailshar's Heart is used as storage. The treasure is the belongings of an ill-fated Ordinator. In a smaller troth near the entrance you will find the Ordinator's skull.

No references to the dead Ordinator exist. I just thought it would make more sense if the Sixth House kept the Ordinator's things as treasure, instead of just leaving his body outside.

Outside the dome are crates filled with ash statues, for future distribution. Also outside is a small shrine. This one and the small shrine in the Temple are for the ash creature and dreamer guards to use, since using the main shrine would take them away from their posts.

---Compatibility---
Requires Morrowind only. Temple of Malcha is compatable with my Osiem's House mod. It is not compatable with previous versions of itself.

---Contact---
This mod has been cleaned with TESAME and play-tested, but please report any problems to yearofthetiger@inbox.com

