Vurt's Ascadian Isles Mod 2.4a


Features: 

* Replacement models for all Ascadian Isles trees, including the Parasol Trees (the giant mushrooms) 

* All leaves has a simple animation (swaying in the wind). 

* Particle Effects (falling leaves, hovering flies, falling spores) 

* Parasol Trees glows in the dark 

* Bump mapped rocks with 3 different textures (default is just one texture for all rocks) 

* Retextured and bump mapped Netch creatures 

* Remodelled flora (WIP!) 

* Ground textures (WIP!) 


The latest Morrowind Code Patch is needed for the Bump maps to work properly. 

DELETE the old .esp! The mod does no longer need it and errors will occur if you use it. 

MGE users: 

I suggest turning off AA (antialiasing) and SSAO. Set SSAO to interiors only, it really works better (and looks great!) for interiors. AA and SSAO is trouble for 2D planes (leaves/grass). 

Also, remember to regenerate distant land. 

MGE is HIGHLY recommended!

Change log
v.1d: 

* animated and changed leaves on the flora_tree_02.nif 
* flora_tree_02.nif made smaller 
* most leaves has been tweaked to look better, there shouldnt be any floating leaves 
* fixed lack of collision on 1 tree 
* removed unused and hidden polygons on most trees for better performance 
* tree fungi changed 


V.1e: 

* leaf density on flora_tree_02.nif doubled. 
* tree fungi on flora_tree_04.nif made smaller. 
* flora_tree_ai_05.nif, flora_tree_01.nif, flora_tree_03.nif made smaller. 
* removed upper branches on flora_tree_ai_05.nif since they were hidden under the leaves 

V.1_f: 

* mod is now .esp based so that other mods that adds trees will add the original meshes (or your replacement tree meshes) instead of mine. It only changes the instances of AI trees to my trees instead of the default. GMST's are cleaned with Enchanted Editor. 
* Vurt_flora_tree_03 is replaced by a completely new mesh - it was too similar to another mesh. 
* changed leaves and bark on Vurt_flora_tree_02 and added hanging tree vines. 
* All leaves has been darkened a bit, some bark textures are changed. 

v1.1: 

* Changed leaves on Vurt_flora_tree_01. * New tree crowns on 
Vurt_flora_tree_ai_05.nif and 
Vurt_flora_tree_02, leaves now looks a bit more natural when looking up.. 
* A few other minor tweaks 

1.1a: 

* fixed the texture that caused seams on Vurt_flora_tree_01 


2.0: 

* Most models and textures are changed 
* Too many changes to remember ;) 

2.1: 

* New models. 
* Trees has fewer polygons than before. Should improve performance. 
* More mip-maps for all textures, should reduce "shimmering" and could also improve performance. 
* Animations are slowed down a bit. 
* New textures for most models 
* Mushroom textures included (thanks to AnOldFriend3 for making some nice adjustments to my textures!) 
* UV-map fix for the big mushrooms (credits goes to Nich) 


2.2: 

* Parasol trees replaced. Glows in the dark from bump and glow maps + lights (thanks to Tetchy for the .esp help). All parasol trees has particle effects (falling spores, hovering flies). 
* Particle Effects for Vurt_flora_tree_01, 02, 03 (falling leaves). 
* Fixed the missing bark texture for Vurt_flora_tree_ai_06.nif. 
* More (lower) branches for Vurt_flora_tree_ai_06.nif. 
* Fixed UV mapping on Vurt_flora_tree_01.nif 

2.3 

* The mod is now .esp-less. I decided against using an .esp since it did not work properly (default trees would still 
be rendered as my trees in the distance (using MGE). 
* Collision removed from leaves. 
* Bump mapping. Most meshes are now Bump Mapped. Might still need some tweaking. 
* Better falling leaves. The falling leaves now looks a bit better, but not perfect ;) 
* Replaced the Fly Argic Parasol Tree with a new model. 
* The Parasol Tree textures has been replaced by new. Fits better in the Azura's Coast. 
* Less glow for all the Parasol Trees 
* Rocks. All rocks in the AI region replaced by bump mapped and UV-remapped versions. 
* Various flora/bushes replaced (WIP) 
* Ground textures (WIP) 
* Other various stuff that i've forgotten :) 

2.3a 

* rock 06 pixelation fixed 
* rock 10 uvmapping is better 
* Reduced the size of the willow flowers 

2.4 

* Rocks now have 3 different textures. UVmapping on most meshes from Nich's UV corrected rocks, thanks AOF for the tip. 
* Flora_tree_ai_06 remodelled (the tall/thin pine tree) 
* Retextured Netch creatures. Uses bump mapping and texture effects. 
* Tweaks to various things that looked too shiny/bright. 
* New Clover texture (no flowers this time) 
* Fixed the Normal maps for people having problems (GeForce owners?) with the alpha channel. 
* Various tweaks and fixes. 

2.4a 

* lowered flora_tree_ai_06, it should no longer float. i hope. 
* flora_bush_01 changed alpha flags, new MGE "patches" didnt like 4844, reverting back to 4845 
* pixelation fix on terrain_rock_ai_12 
* flora_tree_02 had too shiny branches 
* pixelation fixed on flora_tree_ai_01



Contact: vurt72@gmail.com