About this mod
Harsh Nature tweaks wildlife to be deadlier and adds new diseases.
- Requirements
- Permissions and credits
Requirements: official DLCs Dawnguard and Dragonborn
Do you think cooking food is futile in the game ? You didn't even notice you had a disease, until someone commented the way you look ? Nothing to worry about in the nature (bears, sabrecats etc), they aren't even near match for you ?
This mod fixes the situation. And this also
- makes diseases dangerous and makes many creatures even more dangerous
- adds 9 new diseases + medicine potions for every disease (cure disease -potion to cure all)
- cure poison -potion cures frostbite spider's poison and chaurus poison
- cure disease -potions can be bought from merchants, found from loots etc. (they are quite rare)
- when having multiple diseases curing even one of them will remove blurry vision
- displays diseases and poisons clearly in active effects
- shrines doesn't cure diseases anymore
- blessings from shrines last longer (was 8 hours, is 10 days now)
- adds inflict disease -ability to many creatures
- poison damages (from creatures, traps) last longer
- animals no longer have valuable items (why should animals have gold or gems) to loot
- races have reduced resistances for cold, magic, poison
- races have reduced healing rate
- makes bears, sabrecats, trolls, giants and wolfs act like enemies to each other
- foxes hate chickens (Riverwood has its own fox problem)
- diseases may make blurry vision to character and poisoning shows as a green glow
- 2 new spells to cure diseases and 3 new spells to cure poison/venom
- baked/cooked foods give bigger boosts (it's no more useless to cook foods)
- added more wispmothers to the Skyrim
- spiders have poison bite and venom spit (both can be cured)
- chauruses have poison bite and spit, which can be cured with cure poison -potion or with a spell
=== New spells
- Cure Chaurus Poison
- Cure Frostbite Poison
- Cure Frostbite Venom
- Cure And Heal
- Cure Other
=== Diseases, old modified and new ones:
Allergy : damages alchemy 100 points
- mudcrabs, foxes, wolves, mammoths, falmers
Ataxia : damages lockpicking & pickpocket skills 50 points
- skeevers, draugrs
Bone Break Fever : damages stamina 80 points
- bears, draugrs
Brain Rot : damages magicka 1000 points
- skeevers, hagravens, black bears
Cough : damages sneak & speech skills 50 points
- large & giant frost spiders, draugrs, wisps, frost trolls
Finger Rot: damages archery and smithing skills 90 points
- horkers, slaughterfishes, mudcrabs, mammoths
Flu : lowers disease resistance
- frost spiders, snow bears, snow sabrecats, icewraiths, frost trolls, wisps
Itch : damages heavy & light armor skills 100 points
- skeevers, small frostbite spiders, foxes, wolves, falmers
Lycanthropy : Ability to transform into a Werewolf, "hidden" disease (no blurry vision)
- from the quest
Mux : damages alteration and illusion 100 points
- falmers, dwarven spiders, dragons
Rattles : stamina regenerates slower
- chauruses, draugrs
Rockjoint : damages melee weapon skills 60 points
- foxes, wolf spirits, wolves
Sangunaire Vampiris : damages health, progress to vampirism, "hidden" disease (no blurry vision)
- vampires
Traxia : damages restoration and enchanting 100 points
- draugrs, chaurus reapers, wisp shades, skeleton necrorace
Witbane : damages magicka and healing regeneration
- skeevers, sabrecats, draugrs
Wolm : damages destruction and conjuration skills 100 points
- draugrs (magic race only), spriggans
Xanaria : damages strength 300 points
- trolls, spriggan matrons, skeevers, magical draugrs, chauruses
Traps inflict diseases regardless of your resistance for diseases. Animals inflict diseases occationally. Poisons you buy/make yourself work as they worked before, this mod doesn't boost poisons generally.
Trying to keep balance in the game.
=== About the mod
Tuned Skyrim a little bit harder for those, who have leveled enough to notice nature isn't so tough anymore... Starting game (from level 1) with this mod enabled may turn wild nature into place you least wanna go wandering.
=== Main reasons for this mod
I didn't like the fact that items (such as gold or gems) can be found when looting dead animals corpses. Also, poisons didn't affect me much in the vanilla game, nor the diseases. They were all too weak, so had to improve them. Made poison effects last longer (just to make them annoying) and diseases really show now in stats.
=== Tips
New spells can be learned from the books that are placed in the Arcanaeum, in College of Winterhold.
There's a new book called "Cooking with Balbus" which can be bought from merchants. Somebody from Rorikstead owns a copy of that book also.
There's also a new book called "Animal kingdom" which can be found from a cave located next to alchemist's shack, southwest from Ivarstead. This book reveals facts about animals and creatures, levels etc. in which they are.
Never go wandering into the (harsh) nature without cure/heal potions, or you might end up dead. Casting a cure spell consumes lots of mana.
=== Big changes
This mod edits ingredients effects so that it's not possible anymore for player to make Cure disease -potions.
Cure poison- and Cure disease -potions are quite rare and valuable, only way to get them is buy them. Or have good luck when looting chests. When you have luck to find them, better get and stock 'em.