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The Elder Scrolls Travels: Shadowkey Review - взял Foxundor (слава ему и Стендарру!!)

 

 

 

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Gamespot, Dec 2004

Изменено пользователем nemezida
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The Elder Scrolls: Chapter II - Daggerfall Review - ВЗЯЛ АЛЕКС ХОГ, СПАСИТЕЛЬ КВАТЧА ВТ

 

 

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Game Spot, Sept 1996

Изменено пользователем nemezida
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  В 9/27/2013 в 12:29 PM, Foxundor сказал:

Хм, и мне остаётся только взять Shadow Key.

 

Спасибо тебе огромнейшее! А что ты решил насчет авторских статей?))

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  В 9/27/2013 в 1:19 PM, nemezida сказал:

Спасибо тебе огромнейшее! А что ты решил насчет авторских статей?))

Будут заказы — я напишу. А пока мне не о чем писать.

 

Более того, список плагинов, по которым я мог бы пройтись, на данный момент находится в ведении другого человека, которого я давненько не видел. Собственно, когда он явится, мы решим, что делать с модами.

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  В 9/27/2013 в 1:24 PM, Foxundor сказал:

Будут заказы — я напишу.

 

Читатели очень ценили "сравнительный" паблик по Обливиону и Скайриму. Может, напишешь "Повесть о двух городах"?

Взять 1 город из ТЕС4 и один из Скайрима, сравнить: как выглядят, как ощущаются, как населены; как там можно проводить время; что собой представляют NPC. Архитектура, торговля, "озеленение"! Краски, звуки, цены - да даже качество мостовой под ногами, да даже ночное освещение)))

Не помешало бы и обоснование, почему ты выбрал именно эти города (оба любимые / оба северные (Брума, например) / оба - первые города, в которых ты оказался в игре и пр.)

 

По-моему, ты бы смог шикарно сделать такое. Как тебе? ))

 

P.S. Я б сама такое с удовольствием написала, но - не успеваю.

Это вообще, по-моему, могло бы стать и темой писательского конкурса -

всё ж лучше, чем выдумывать навороченные концепции...

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  В 9/27/2013 в 1:32 PM, nemezida сказал:

Читатели очень ценили "сравнительный" паблик по Обливиону и Скайриму. Может, напишешь "Повесть о двух городах"?

Взять 1 город из ТЕС4 и один из Скайрима, сравнить: как выглядят, как ощущаются, как населены; как там можно проводить время; что собой представляют NPC. Архитектура, торговля, "озеленение"! Краски, звуки, цены - да даже качество мостовой под ногами, да даже ночное освещение)))

Не помешало бы и обоснование, почему ты выбрал именно эти города (оба любимые / оба северные (Брума, например) / оба - первые города, в которых ты оказался в игре и пр.)

Обливион я недолюбливаю. Если я и мог бы что-то сравнить, то только города из Морры и Ская. Но они, по-моему, не очень подходят для такого.

 

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Feel sorry 'bout multiposting.

 

Вот статья. Можно менять и творить, что душа пожелает. Have fun!

 

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Неми, покорми-и-и-ите нас! :D

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  В 9/29/2013 в 3:03 PM, AlexHog сказал:

Неми, покорми-и-и-ите нас! :D

Уже бегу: вот борщик, хотите? Со сметаной, с чесночком))

 

The Elder Scrolls Adventures: Redguard Review

 

The excellent story, unique puzzles, and addictive swordplay help make Redguard an immensely rich and enjoyable adventure.

With Redguard, Bethesda Softworks set out to create the "swashbuckling action-adventure epic of a lifetime." While technical glitches and clunky controls prevent the game from attaining such a lofty goal, the excellent story, unique puzzles, and addictive swordplay help make Redguard an immensely rich and enjoyable adventure.

 

You play Cyrus, a battle-scarred mercenary on self-imposed exile from his home in Hammerfell. After hearing that your sister Iszara has vanished from the war-torn island of Stros M'kai, you are determined to find and rescue her despite the long-standing friction between you. Attacked by pirates on your way to the island and faced with an Imperial occupation force upon your arrival, you begin to realize that things are not at all well on Stros M'kai. Even worse, you eventually discover that Iszara was caught up in the recent troubles on the island, and you become embroiled in a well-developed plot involving rebellion, revenge, and, of course, lots of good old-fashioned swashbuckling bravado.

 

The game is played from a third-person perspective and, as a result, suffers from the ever-problematic floating-camera woes. For most of the game the camera angle is just fine, but on more than a few occasions I found my view completely blocked because I happened to be too close to a wall. This problem was especially annoying during two of the game's most important conflicts (one with the dark elf Dram and one with the wormy N'Gasta). To its credit, Redguard does allow you to customize the amount of camera glide and the camera combat angle, but this only helps a little when you have to fight your way out of a tight corridor.

 

While you do have to draw your sword and fight quite a few blackguardly knaves in this game, it is still very much an adventure game. The heart of Redguard lies in its intricate and often unique puzzles. For example, that sword won't help much when you run into the springy mushrooms of the goblin caverns or the revolving hallways of the catacombs. A few of the puzzles - the dwarven scarab in particular - are exceptionally challenging, while others are fairly basic. For the most part, the puzzles are very well integrated into the plot. Some are based almost solely on your agility, and these are the ones that are most likely to cause frustration.

 

Simply put, the controls in this game are poor. You can use a gamepad or joystick to play the game, but neither is very intuitive. Unfortunately, your only other option is the keyboard. Why there is no mouse control is beyond me. Timing and executing even the simplest of jumps with the keyboard is quite a challenge, while a number of necessary tasks (jumping onto a rope, climbing on top of objects) are more difficult than they should be in several areas. Worse, sword fights often degenerate into a key-mashing mess as you try to sidestep, defend, and attack in quick succession. If nothing else, Bethesda should have included separate keys for sidestepping left and right.

 

For much of the game, however, you'll spend the bulk of your time talking to the island's residents about the strange goings-on and inquiring about your sister's whereabouts. This is where the game both shines the brightest and disappoints the most. On the positive side, the game offers a slew of NPCs to talk to, each with an exhaustive list of topics to discuss. Fortunately, the game tracks any important comments in an automated log because you'd be hard-pressed to remember even one-tenth of what these folks tell you. Each NPC has a distinct personality and conversational style, and that helps convey a sense of immersion in the gameworld. The dialogue is well written, with a few conversational gems here and there.

 

Unfortunately, a great many of the NPC voices are horribly annoying - or just plain goofy. One guy, Favis the bell ringer, sounds as if he stepped out of the old Fat Albert cartoon, while the blue-bonneted Mariah is certain to be remembered as one of the most hated computer game NPCs of all time (perhaps in recognition of this, Bethesda built in an Easter egg method for venting your feelings towards Mariah). Don't even get me started about the Daedra Lord.... During sword fights (which are a lot of fun, even with the control problem), your opponents will taunt you and react to your attacks. Most of these comments are pretty good (I still chuckle at the guy who yells "Damn your eyes!"), though they can get repetitive in a hurry. The big bad governor is the worst offender of repetitive taunts, as he basically just tells you to "Reconsider your options, knave" over and over.

 

By far the most annoying aspect of NPC conversations, however, is the fact that the game tends to distort all speech when you use a PCI sound card. Most likely, this has to do with Redguard's use of a dated DOS core inside of a Windows 95 "wrapper." Whatever the cause, the result is a stuttering sound similar to an old elementary school film projector that's acting up. The problem comes and goes unpredictably, and, although I honestly didn't really mind it much once I turned on the subtitles, it is certain to annoy the hell out of some gamers. As I wrapped up this review, Bethesda indicated that they may have discovered the source of the problem, but that it still may not be patchable.

 

Though the graphics in Redguard do not compare to those in games like Half-Life or Heretic II, the 3Dfx-enhanced XnGine looks awfully good. The software renderer, on the other hand, is not very impressive, but it is the only option for non-3Dfx users. Since the game still relies on DOS code for its renderer, a Direct3D version or patch is unlikely.

 

Still, the level of detail in the game is impressive. The port city, the surrounding countryside, and the various other sites you'll visit are all well designed and immersive. You are free to wander wherever you choose, and, except for a few key plot points, you can visit important locations in just about any order. Also, the game locations are nicely varied, and some, such as the Dwarven Observatory, are simply breathtaking. The game does suffer from clipping problems, and I did find a few "black hole" spots (the infamous areas from Daggerfall where players fell through the floor into a black abyss), but overall the world of Redguard looks very good. Nice lighting effects, ample and good-looking foliage (so often overlooked), and stunning architecture are some of the game's graphical highlights. NPC models and textures are decent but pretty plain on the whole. One character - the Boba Fett-like Dram - stood out as being particularly cool looking.

 

The ultimate game of swashbuckling adventure? Not quite, but Redguard is an impressive adventure game and one that ranks among the year's best. While the sound problems and the awkward controls will turn off a number of players, patient gamers with a penchant for puzzles and Errol Flynn movies will find a lot to like in the intricate world of Redguard.

 

Gamespot, 18 December 1998

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Котлетки с жареной картошкой:

можно переводить, а можно самому написать статью на эту тему ^^

 

It’s not a boy vs girl type of (Gaming) world

 

I think this is going to be quite a tricky topic. There are a huge amount of games out there that feature and support character customization – and part of customizing your character is choosing the gender of your character. (Have I got your attention?)

 

I’m definitely not out to say that one gender is worse or better in combat than another, not at all. I’m going to say that they can both be pretty good and terrible at the same time – depending on the character class (Warrior, Mage, Rogue, etc.) or race (where you get to choose to be an Elf, Ogre, Orc, Dwarve, etc) in a game. I think the way that you can make your character look also matters quite a bit – and the sounds they make, or their voices.

 

Let’s look at a few points:

Playing with a character that’s your opposite sex

Guy gamers often choose female characters just as girl gamers choose male characters – often for various reasons, maybe you’re replaying a game and you want to try something new, or you just have a preference across any game genres supporting character customization. It doesn’t mean that you’re girly, or manly – we all have our reasons. I personally waved away the opinions of many that female characters are weaker than the males – I have played many games with a female character and the games I have played that didn’t allow for customization don’t indicate that there is a difference, it just depends on how you develop your character.

 

The voice of the character or the sounds they make

I can understand why some gamers choose not to play a certain gender due to this little issue. It seems that female characters have more frequent than not, the most annoying sounds they can make and their voices can shatter glass, while men and their deeper voices sound purely amazing, or in some instances – sound like they could make mountains move with their masculine roar. I think that some game developers can seriously look into adding the option to change the voices of characters, I deem it as important to like the voice of your character as much as you like their hair, or eye color. (So far I’m only aware that Sims and some of the Saints Row series has the option of voice alteration, let me know if there are more)

 

Clothing/Armor and other things you can do to dress your character up, or down

This is another issue, and I have found it quite annoying when a certain gender has nicer things to equip/wear than another. For instance, while playing Dragon Age ll, I was a very unfortunate female mage who ran around in long robes – I regretted 1. Playing as a mage (almost as much as) 2. being female. You spend so many hours playing with a character and you want them to look nice while being well protected by their garments. Games like the Sims have the advantage that characters/Sims have a change of clothing at their fingertips, while other game characters find clothing/armor a little hard to come by. (Mind you, while playing Skyrim, I accidentally placed my character’s armor in a chest in her house and didn’t realize it due to the fact that I was viewing from first person mode. To my embarrassment a guard walked past my character in the street and commented that “you might want to consider putting clothes on before going out of the house”, only to find my character dressed only in her finest…

 

Appearance – ugly as an ogre or fair as a high elf

Games like Sims don’t seem to have this problem as much as games that feature different classes and races. Have you EVER tried making an Ogre or Orc look pretty? I suppose that’s why (in my opinion) there’s a catch, be an ugly-as-hell character and you get so many perks and abilities already known to the race/class and you don’t get to look good (I am SO glad that there isn’t a front view of characters in games, I think the face of an Argonian is enough to make any enemy’s legs quiver, never mind having to look at it for 40+ hours). Although some people may say that it’s not about the looks of your character, I disagree. Why would there be character customization anyway if it did not matter? You form a character, it’s almost like an extension of yourself, and you spend so much time with them, surely you would like to have some pride in what you’ve created, we can’t all be Dr. Frankenstein and want to create the most mean-looking monster the gaming world has ever seen.

 

http://www.sagamingportal.co.za/wp-content/uploads/2013/09/Orsimer-1024x576.jpg

 

Weapon wielding

This of course does not apply to all games that support character customization. I find it hilarious to have a female character swing a great sword or a massive battle ax, not because I’m being sexist to say that males deserve the honor of wielding such massively impressive weapons (I’m a girl gamer, a feel a sense of accomplishment to see my tiny female character slash an enemy with a weapon three times her size) – I am a fan of two-handed weapons, purely based on the fact that I cannot perform at my best in a ranged position – I have to be where the action is, and I am more likely to take on the biggest, most bad-ass brute in the battle and I will not stop until he is laying on the ground wiggling his toes at the skies as he takes his final, bruty breath.

 

Classes/Races

http://www.sagamingportal.co.za/wp-content/uploads/2013/09/Skyrim_Races-1024x314.jpg

 

This is also only really applicable to games that have the option to choose your class/race. I think gender also makes a class/race look really cool, or ghastly. You might find that a handsome male elf does not make a similarly handsome male Orc, or dwarve (squeezing all that handsome into a 5ft tall body will alter it substantially). Unless you are really determined to stick to your own reason for choosing a certain gender, I usually figure that I’d choose a class/race based on the amount of natural ability that they have (I like fighting with swords, but I also like the occasional spell) – So more than not I end up being an elf, a Breton, etc. Luckily male/female genders work for both these classes!

In essence what I’m trying to say is that it doesn’t matter what you play as, they all have their pro’s and con’s, and its all just up to personal preference.

 

SA Gaming Portal

 

Эклерчеги нести? Или в другой раз? =))))

 

P.S. Алекс Хог, не могу выразить вам всю нашу благодарность! Хорошо, что есть такие люди, как вы)

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Взял борщег)

 

  Цитата
Эклерчеги нести? Или в другой раз? =))))

Кладите-кладите, пущай лежат, глаз радуют)

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Эх, хотел взять Редгарда, ну да ладно.

 

Собственно, такой вопрос: а для кого мы переводим? Я как-то не замечаю, чтобы появлялись свежие новости.

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  В 9/29/2013 в 4:53 PM, Foxundor сказал:

Собственно, такой вопрос: а для кого мы переводим?

Для ФРа, разумеется! Только это не для раздела "Новости" - ну, вы и сами видите по характеру статей.

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  В 9/29/2013 в 4:55 PM, nemezida сказал:

Для ФРа, разумеется! Только это не для раздела "Новости" - ну, вы и сами видите по характеру статей.

Это да. А где всё это выкладывается?

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  В 9/29/2013 в 4:56 PM, Foxundor сказал:

Это да. А где всё это выкладывается?

Пока не выложено: мы, разумеется, сразу же разместим здесь ссылки,

как обычно делаем после публикации!

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Да вроде бы никто)

Сейчас свободны котлетки и два Фолаута.

 

  В 9/29/2013 в 4:56 PM, Foxundor сказал:

А где всё это выкладывается?

BTW, хороший вопрос. Мы-то думали, что будем переводить про и для ТЕСО, а тут вон какая... седая древность.

Или никто из нас пока не прокачал необходимый для этого скилл эксперта? =)

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  В 9/30/2013 в 5:07 AM, Иннельда сказал:

Я не поняла, котлетки уже кто-то взял или нет? Если что, я бы того...

Иннельда, котлетки вас ждут, ОЧЕНЬ к вам хотят они!))

 

Дорогие академики, еще раз обещаем (положила руку на диск с Морроувиндом),

что с ноября наше "сотрудничество" станет интересным и творческим, без кавычек,

будете получать удовольствие не только от того, что вот - помогли, выручили, спасли и пр.

Вам и сам ПРОЦЕСС тоже понравится)

Спасибо вам, камрады! )) dance

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Дорогие писатели, Fallout 3: Mothership Zeta Review нам пришлось у вас забрать: сроки "горят".

Но за всё остальное, что вы сделали, мы ОЧЕНЬ благодарны вам! ))

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Дорогие писатели, Fallout 3 Operation: Anchorage Review мы тоже забрали назад))

 

Большое спасибо за помощь с трудным текстом bi-666, а Алексу Хогу так вообще низкий поклон.

Спасибо Иерихончегу, который много помогает, хоть он и не писатель ^^

И, конечно, Иннельде, которая сразу же открыла эту тему.

В следующий раз мы заявимся с интересными заданиями, которыми вы будете довольны -

может, еще и поругаетесь из-за них)))

 

Спасибо вам!

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  • 2 недели спустя...

Так, извиняюсь за пропадалово.

 

 

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