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Весь контент Melchior
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If the statue on the left is Mephala, then that implies that we're looking at The Anticipations rather than the Tribunal? The architecture does have a mild, Daedric vibe. From left to right: Mephala, Boethiah, Azura Except that it's really hard to rule out that rightmost statue being Vivec... perhaps this artwork was made at a time when Mephala was going to be the anticipation for Sotha Sil?
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Thanks. Time to go brush up on the phonetics of the Russian alphabet again. Also: Sotha with mechanical arms.
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Hmmm... this translates as "Honeycomb" who the heck is honeycomb? Lol.
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Masterful! Without having the everything textured, it's hard to see if the Dunmer stronghold foundation looks good, so I'll reserve any comments on it. Those statues of the Tribunal though(!) It's hard to make out the details of Almalexia and Sotha Sil, but I'm really liking what I can see!
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I just took a look at the model. I'm so glad you take the time to vertex shade your models. It really adds to their appearance. This is a very well done statue, Crab. And now I'm curious about your project. :D
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Well there are currently two different variations: one only slightly crooked and one bent slightly. But a lot of the bamboo forests I've seen in pictures are fairly monotonous as well, with a few exceptions of course. But I do intend to add at least two other variants, probably varying the diameter of the stalk mostly.
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That's really cool, Crab. Thank you for sharing!
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Thanks for the critique and suggestions, Tyddner! I put very little work into asset creation for this showcase, I was more curious to see what could be accomplished using vanilla assets. The ancestors are represented by keeping a finger bone, jaw bone, femur, that sort of thing. I don't think I want to have effigies for them (though I do like that art you did for them). The ancestors are mostly supposed to be represented on the ancestor banner behind the shrine (which I think needs some more names and words on it). As far as the statue of Azura goes, I agree with you. I think I'll take your concept art of her as inspiration and see what I can come up with for a crude effigy. I actually made something similar, a Maormer effigy (I don't have a picture though). Oh, hmmm, that's a good idea about the banner material. I'll see what I can come up with for a bamboo hanging. I would definitely like to use bamboo more here and there in the isles, and this is a good excuse to do so. Thanks for the idea. Granted, these shrines aren't a high priority right now, so I might not get back to it for a while, but I've taken note of your suggestions! Hopefully I'll make even more progress this evening! I need to make some coves for the Padomaic Pirates to hide in...
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I've started going back through all the old creatures I've made and making minor improvements. One of those is the "Imbued Statue" which has become the "Sigil Golem". You can take a look at how it turned out by checking out the video I made. Yes, it uses the Vivec floating idle, it needed a magical animation and we're pretty limited on that besides Vivec and Almalexia.
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Speaking of maps, I recently placed Lyithdonea on a map of Nirn. This is the most lore-correct map of Nirn I have found: with a relatively small Akavir and Pyandonea and with the island of Roscrea being located north of Tamriel as implied by the 3rd PGE. So you can take a look and see where Lyithdonea is in relation to the rest of the world! Note that, according to the lore in my mod, there are most likely other groups of islands along a sparse chain down from Lyithdonea towards Pyandonea, especially off the coast of Black Marsh. And I would place Pyandonea further Southeast. But otherwise, this is a really good map. http://pic.fullrest.ru/upl/S5ozJlYj.png
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I think Skyrim compromised. Both methods have their benefits. Morrowind's way looks better when you first harvest the material and makes sense since the Nerevarine doesn't carry vials around, but it tends to be harder to display in shops (salts in a container make more sense than on a parchment). Skyrim's way looks better when on display in shops and dungeons. However, ask yourself, how DOES the Nerevarine keep a handful of salt from falling apart without having a container for it? Ectoplasm would make his satchel all sticky if not in a container!
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Lol, priceless image. :D I will not stop! I typically just call it the "Show Us thread". Glad I could inspire you. ;)
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This looks like a pretty cool project, Tyd! I wasn't able to follow the whole discussion about the guar dung and "not believing" the silt strider cave building... but I will say that the strider hut was rather clever; similar to what I was doing in Ald-ruhn. I'm looking forward to seeing how this project of your's progresses!
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Your City of God project has really captured my interest. But I think you should work on whatever has YOUR interest.