Перейти к содержанию

Melchior

Свободные плагиностроители
  • Постов

    148
  • Зарегистрирован

  • Посещение

Весь контент Melchior

  1. You can look in the OP and see the screenshots labeled "Thousand Isles region". Note that a lot of those areas are being at least partially preserved. The region will get denser as you go inward. There will be many rocky isles surrounding it which may be suitably barren to hearken back to what you love about Morrowind. Remember, we're not on Vvardenfell anymore! Red Mountain doesn't have a detrimental affect on plant growth out here in the Padomaic Ocean!
  2. Which makes the communication even more fun, as I'm much worse at your language! <- by the way, I love the emoticons on this forum. Totally awesome.
  3. Aha! Thank you usolo; yes, they are funny looking! So I'll assume that Ivar was saying that they are a creature from DnD? Not PSD, which Google Translate gave me. :P
  4. Here is the latest update for Lyithdonea! Just thought I'd show a little of what I've been working on. I'm pressing on with trying to get these exteriors done. I still have a decent amount of work to do. But progress is good. Right now I'm reworking the Thousand Isles region to be more swampy and congested and less open and barren. Here's some WIP shots: Screen 01 Screen 02 Before that, I was reorganizing the city layout of the capitol and trying to improve access between the various districts. To make the city more efficient. This is still a work in progress (especially the docks!). But feel free to take a look. Azura City I know! I've made everyone wait far too long. Life got in the way. :D
  5. Hello! I'm flattered that there is interest in my project here. I've been working on it when I have time for over 7 years now. It isn't complete yet because I've gotten married, gone to university, had children, and acquired a job during that time! But I am working hard to try and get the first beta release out this spring. It will include all of the exterior cells and some interior cells. I'll do my very best to respond to any questions here. Though my knowledge of Russian is severely limited and I know how much all of you dislike Google Translate, but that's what I'm resigned to use! :( Panache, размахом! Thank you for the complement. I've tried to give this mod a unique style. Yes, I have been following the Great Crab for some time now. I love his work. :) "Совомедведи забавны. Ещё бы тиграм другую текстуру нацепить, а то уж слишком по-Земному выходит." - this didn't translate well. Совомедведи забавны translated to "Sovomedvedi funny". Does it mean "Some look funny"? If so, I'd agree, I'm not a very good creature/monster artist. The creatures are something I hope to improve upon. I'll do my best to keep this topic up to date, morrow! And, for anyone interested, this image shows that the temple you see in this image is approximately the size of a Dunmer Stronghold. It may help show you the size of the archipelago. Although, the overview image is slightly out of date. Like I said above, "Совомедведи" did not translate well. I'm not sure what it or "ДНД" are. "ДНД" translates as PSD. Which I only know as PhotoShop files.
  6. You've done a great job on this so far, Malbogatra. I'm not a big fan of Hoghead's Vivec Expansion. It doesn't flow well with the rest of the city in my opinion. But you have done a magnificent job with the cantons and High Fane! I'm looking forward to watching the development of this mod!
  7. I think your rendition looks pretty dang close, Krabi. I think that any angularity or inhumanity could be added through a proper texture. I think the texture will be the hard part of that model. ;)
  8. Vurt sometimes uses the NiStencilProperty on his models to hide the fact that many of the branch tips have holes in them. The NiStencilProperty makes models render on both sides. Either that or he just never removed the effect after exporting from blender (blender usually assigns the property automatically).
  9. Yeah, I just discovered that image in the high resolution concept art released recently. I'm still puzzling over it. I can only assume it belongs to one of the "bad daedra." Like Molag Bal, Mehrunes Dagon, or Malacath. But why would it be in Gnisis?
  10. We seem to have similar taste in art (starting with the mudcrab). I clicked that link thinking that I liked the colors and whimsical style but it was already in my favorites at dA. :D Your rendition of the tower is looking great, Crab, Colt? What do you prefer to be called? In my opinion, the straight tower isn't such a problem. If you look closely at the Telvanni Towers, they are symmetrical. I think that maybe with a little surface roughening (so it doesn't look quite so conical), this tower could look even better and still fit the Telvanni.
  11. You're welcome, I've been meaning to download the repack to explore it for myself but I've had trouble locating a link. I was wondering where that "a" on the end came from. So, in Russian, the genitive case typically involves adding an "a" where in English, we add 's.
  12. My brother can at least read Russian, even if he doesn't know the language very well, perhaps I'll get to that point. :D I do not mind if the mudcrab is included in a compilation. Go ahead! Мельхиора is Melchior written in the Russian alphabet? Interesting.
  13. I need to learn my Russian alphabet phonetics! All I seem to know so far is that T's sound like T's and P's seem to sound like R's... I think, lol.
  14. That lighthouse, and those lanterns look amazing! The lanterns fit very well with the Telvanni style (as does the entire structure). I'm really looking forward to seeing those beacons in my own game. How do you say amazing in Russian? :D
  15. You did a nice job remaking the pipe, Siberian Crab. You must be a little "crab smart" (probably a poor translation), being one yourself. :D You are welcome to alter my crab and release your own version. :)
  16. Very nice looking model, Siberian Crab! I saw daedriclord's post over at Tamriel Rebuilt, saying that Resdayn Revival wasn't going to be using The Hive. Do you have a project which you plan to use this model in? It looks fantastic!
  17. Well, then I will say hello again in English. :D I'm really enjoying following the development of your Better Armor and Better Robes mods, Moranar! They've been needed in the game for years now. So thank you!
  18. Я рад, что вам нравятся мои работы! Я с нетерпением жду, чтобы опробовать будущие дополнения к этому проекту, тоже! Я предложению второго cardboarddog для преобразования более броню на Quorn.
  19. Я не знаю, что я говорю (Google Translate). Но я постараюсь так или иначе. Я здесь скрываются иногда просто чтобы посмотреть, что происходит. Я польщен, что вы преобразовали мой Ил Strider броню Better Bodies формате, Moranar! Мне действительно нужно пытаться вторую версию, которая больше, чем просто минимизированы снаряды Ил Strider ... Особенно руля. Вы уже знаете об этом, но есть фантастический ретекстурировать моей брони в наличии - он сделал намного лучшую работу по применению эшлендеров баннеры Бригантина: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8658 Привет всем!
×
×
  • Создать...