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Melchior

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Весь контент Melchior

  1. That smelter looks fantastic! It is definitely something I would be interested in using. Morrow, the translation of your post was pretty sketchy. But did you say something about adding voiced dialogue for the new NPC in the Gnisis Minaret mod?
  2. I guess I missed this thread before! Arvs-Spelun is really one of the coolest house mods for Morrowind; in large part because of all the new meshes you made for it! I also downloaded the bonemold pauldron you released earlier in this thread. It's a great, heavy looking design. It made me think that it'd be cool to have a heavy set of bonemold armor. And the new, magical workshop table looks sweet as well. What's it for? Arvs-spelun? A new project? The Gnisis concept art is a fantastic inspiration for working on the village.
  3. Agreed, they should definitely be around more than they are! (which is basically not at all). The basket is simply the backdrop, just for appearances. :)
  4. Shout out to Tyddyner, WHO Suggested I Replace the Azura statuette in the Ancestor Shrine with something less intricate. So I just got around to making A New model and texture for it loosely based on the Sketch Made TYD. Screenshot
  5. It's amazing how overdone so many mesh replacers are. Thanks for this!
  6. Oh my, I had never even considered playing with shadows like that... I think I will absolutely have to do so. Fantastic suggestion! I have been working on some areas which provide good views. The Shrine to Boethiah is on a mountain side and commands a view over the isles of dusk. And you should be able to see Azura City from there too. I'll make sure that the Temple of Azura has some balconies too, since it is the highest structure in the isles.
  7. Thanks for the suggestion, I'll look into it. Thanks! And hopefully not dreadfully longer. I have been making decent progress recently.
  8. Thanks for the critique! I wasn't sure if they looked a bit too gaudy. I wanted something for the palace to make it look less like just another building in Mournhold. Do you have any suggestions?
  9. I was messing around with the Magnate's palace this evening, trying to give it a grand appearance. I'm curious to see what people's thoughts are. The governmental, House Azura side of the Azura-worshipping Chimer here focus on the Dawn / Rising Sun aspect of the Lady. The majority of the priesthood focuses on both. While the Erudites focus on her Dusk aspect. So the palace will have gold highlights, rising sun motifs, etc. Though they do still recognize the dusk aspect in such things as the dichotomy of the vegetation around the palace. Not that I've implemented much of this yet, it's just to give you some background. Palace 01 Day Palace 01 Night Palace 02 Day Palace 02 Night I also had the strangest feeling that I was being watched while I walked around the city. Looking up, I saw that Winged Twilights had descended upon the city. Also, on my poor laptop, it's amazing how much smoother it runs on only 5 cells of distant land in MGEXE.
  10. I haven't actually played through Fable: TLC yet, though I have owned it for a while. Hopefully it's a fond association with the game! :D
  11. As I strive to get all these exteriors completed (man this place is big!), I revisited the Mages' Guild campus on Dor Dalla where they are taking advantage of the warm Azurian weather with outdoor classes and training activities.
  12. This is such an awesome project! I remember seeing screenshots from it several years back. Since my Google Translate doesn't seem to be doing a good job on this site recently, I'll ask here: is an English version being worked on in parallel or planned in the future?
  13. Thanks! Well it's hard to avoid the resemblance with a large northern and southern landmass. :D I think I made Atmora a bit larger than I want it, but that doesn't have much relation to my mod anyway, so fixing that isn't a high priority.
  14. I'm still spending as much time as I am able on this. But most of what I am working on right now I don't want to show you guys anyway. I got to keep some secrets for the release after all. ;) But, in the meantime, remember those Tang Mo I made? Well, for your reading pleasure, I compiled an interview with one of them where he discusses monkeys, hand bombs, snow demons, and the right kind of crazy. He was a surprisingly eloquent monkey. Interview with a Monkey King Also, just for some context, this is the map I made and have been working from to give Lyithdonea some context in the Padomaic Ocean (updated from previous versions shown).
  15. I don't know if I see it as a problem that the stems all have the same color. If I made it so that every bamboo in Lyithdonea could have 2-3 different bark textures and 6 different model variations then I'd never place them all. There are actually a couple different bamboo models (3 or 4, IIRC). But the changes between them aren't drastic. Variations in the bends and height. I don't really want any severely leaning versions or anything. It may be possible to achieve a more varied look, like this by simply rotating some of the bamboo slightly. Right now, they are definitely mostly vertical with very little rotational variation.
  16. Thanks! And I've had some similar comments about the bamboo. The textures are based off of picture references which may have been influenced by the ambient light they were subjected to. They look really good by themselves, but they do really stick out when combined with other flora. I may tweak them before the beta release. Thanks for the critique! Thank you! Внешние будет завершен первый.
  17. Thanks! Right now, I don't plan to use the balloons as transportation. The islanders use the Quilled Netch for that purpose. The balloons function mostly as structural supports and suspended light sources. Thank you! Credits to the Resdayn Revival team for those wooden huts.
  18. Progress! I started off working on some of the remaining barren islands in the Southern portion of the Thousand Isles region and also touching up the Ouameri city of Bnay some more. Screens below: 1 2 3 4 5 6 7 8 9
  19. Crab, are the moons in your logo made of Swiss cheese? Or are those just craters? :D I greatly enjoy seeing these concepts brought to life!
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