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Seatroll

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Весь контент Seatroll

  1. Однополые... С Джуланом чтоли? Омфг. Видимо фэгготы выклянчили таки.
  2. Seatroll

    Wasteland 2

    Новость с rpgcodex We are very proud to provide the first gameplay video of Wasteland 2, which will allow our backers to see how far we've come and how everything is coming together. The usual way of doing things in this industry would see us create a demo specifically for displaying to the press or at game shows, but we're very glad to have been allowed the freedom to create a demo video from an actually playable area, which ensures there's no wasted code. This is a straight video capture of Development Director Chris Keenan playing the game. The only element that is not running in code is the sound effects, as it was faster to do in post, but as you will hear, there is nothing being done audio wise that isn't easily replicated in engine. In fact, we plan to have many more sound effects in the final game than what is heard here. http://vimeo.com/59292662 гемплей начинается с 2:38 [...] This first level you will see is one of the first areas you will encounter in the game. The agricultural center was also a part of Wasteland 1. It was an area that Chris Avellone had some affinity for and he did the design for the level. Also thanks goes out to Nathan Long, who provided this area’s clever writing. We had a chance to show Chris the level last week, and when we commented that it was coming together he said “not coming together … it has COME together.” Our objective was to show off some of the HUD and how both the combat and skill systems work. There are many elements not represented here but to name a few: Minimal particle effects Minimal sound Mini-map not working Inventory, logbook and other character screens not shown Not all skills (in and out of combat) being represented No world map movement It needs more messaging in the UI And not a comprehensive list of all the combat variables Sorry if we're over communicating, but it's just a reminder: we're just past the halfway mark, so don't expect to see everything that you can expect from the final game just quite yet. You will get to listen to the latest track from Mark Morgan (at the bottom of this update) that sets the haunting and often desolate tone of the Wasteland. And you will hear our first pass at the radio broadcasting which plays a vital role in communication, reactivity and mood setting. There will be a host of cults who are broadcasting their propaganda while other calls will be the locals who seek the help of our rangers. We have many interesting ideas on how to use the radio in novel ways. Our vision for this game remains intact and you will see a number of examples that illustrate this. The customization can be seen in the examples of bringing in your own portraits and by the ability to set the user interface in a style that works for you. You wanted a party and turn based RPG with tactical combat, and we are delivering that. The demo helps to show off action points, use of cover, enemy view cones, distance/height/enemy size/enemy speed affecting the chance to hit, ammo configurations, attributes changing the characters strengths and role, simultaneous party firing and more. And we are not done adding elements to make sure you are fully engaged in an interesting combat system. There is still plenty of time for you to comment on the combat system and to help us hone it in. Our goal is to build a very deep combat system, with the potential to dive in and fine-tune your damage-output and tactics, while not absolutely requiring that level of micro-management from all players. Арт
  3. http://www.youtube.com/watch?v=rHrqoWdVzIE http://www.youtube.com/watch?v=xDDUsw-ckBg
  4. Порубились в брутальный дум :) Берсеркер зарфи. http://www.youtube.com/watch?v=_JDidwoLxjs Потом два других залью с Зарфи, Бяксом и мной.
  5. Seatroll

    News

    Ааа Форсашъ. Для негра естественно так высоко прыгать
  6. Впервые слышу об этой игре. Судя по видео какая то консольная херня про дерзкую тп в обтягивающих штанишках. Особенно улыбнуло как ее буквально дождем из гатлинга обливали, но попасть так и не смогли.
  7. О_о Пк эксклюзив. У меня аж встал.
  8. Хмм, вот оно что... Спасибо, надо попробовать. upd. увы не помогло upd2. зато помогло когда удалил файл "mt_behavior.hkx" из Skyrim\Data\meshes\actors\character\behaviors - теперь все как надо работает.
  9. Если ты про квест то да, насколько я знаю. А так можно и самому за 250 монет из Виндхельма отправится на Солстхейм, с чуваком в доках поговорить нужно.
  10. Индорильские доспехи еще в старом паке были, и у меня тоже самое наблюдалось. Если ставить меши - рефлект просто ужасен, если их не ставить эффект как у тебя на скрине. Сейчас не знаю как с рефлектом, не проверял еще )
  11. Теперь народ как увидит снег в какой нибудь игре, сразу будут говорить Скайрим Влияние Бепфизды.
  12. Я второй еще не осилил даже
  13. Фак йес! А то кто-то здесь писал что автор забил.
  14. Напомнил мне, как я гонял переведенный 8-битом Дьябло 2 на древнем компе с видюхой 4мб, 128 мб оперативы и недопроцессором частоту которого я уже и не помню. Вроде ничего так работала :)
  15. Там нацистская версия или английская?
  16. Эл, я знаю кто это. Просто впервые вижу чтобы его имя так коверкали
  17. Вот поэтому и играй в английские версии. Это будет твое личное "фак ю" нашим лохализаторам.
  18. Никогда. Играй в английские версии.
  19. Seatroll

    Planescape: Torment

    Новость с rpgcodex
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