Ссылка на крайнюю версию для теста в шапке. Текущую версию 6.0.3 я пока не выкладывал. Заметил в описании MCP: 72 Blight storm disease fix Disables the buggy behaviour of blight storms. The game intended to give you blight diseases while you are in a blight storm. While the game added diseases, it never activated them, so no stat loss would occur; although to a script it could appear you were blighted. If the functionality was properly restored, it would give you blight several times per minute; turning it off seems like the best option. Получается, что функция не работала, т.к. нет соответствующего скрипта? Хотя вот что пишут в Morrowind Scripting for Dummies 9: Testing player blight disease (forum info / Rocket): Any time the current weather is blight, the player will have blight diseases added to them without any effects evident. They cannot be removed with cure blight spells and getBlightDisease will continue to return 1 for ever after unless they're removed by removeSpell. Next time you see blight weather though, they will be back. The engine picks random blight diseases, including any added by mods, with the exception of those that contain the corprus spell effect. You end up with them all very quickly. 138 As a guess, I would say it's a feature (according to lore, you can catch blight disease from exposure to blight storms) that is bugged and was subsequently disabled, without the code being removed. So we have this side effect. It actually breaks Bethesda's own game elements in that the Tribunal Shrines no longer give the message that you are not infected by blight when they should. The reason I suggest it is bugged is that the chance to catch blight disease from blight storms is 0.10 and yet you get them very quickly. Way too quickly. It would get annoying, even if the chance was reduced further. You catch it often enough just from the creatures as it is. To disable this you need to modify the ini file. In the section [Weather Blight] you will find Disease Chance=.10 Set this to zero. If you then load a game where the player is currently in Red Mountain region, it appears that you will need to wait for a weather change to occur before the new setting takes hold (from blight to blight). Until then, you will continue to have them added by the engine. Further notes: Auto-added blight diseases that aren't showing effects make the player effectively immune to those diseases, since the spell cannot be re-added without first removing it (use RemoveSpell). The dialogue function PC Blight Disease is still a reliable test, as it only returns 1 if disease effects are present. I don't know of any reliable way of testing player blight disease by script without modifying the ini file, but GetSpellEffects can be used for individual diseases (there are only four besides Corprus in the unmodded game) if necessary. И тогда непонятно. Или специально вырезали или забыли доделать. У кого какие мысли? >GMST-Fix_1C.esp Он по желанию ставится. Во избежание грязных GMST от грязных плагов) >Загружается нормально, но при загрузке ругается на ошибку, в файле NewWarnings.txt пишет: Отсутсвует символ табуляции в строке 2565 файла 'Data Files\Morrowind.top' Линк'Некромантия' уже существует. Файл 'Data Files\Tribunal.top' строка 416 Это исправлено теперь. Символ табуляции ныне на месте, а из Tribunal.top убран дубль.